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Batting Rule
- standard cricket rules apply
- Your Fantasy team can bat
a maximum of 120 balls (20 overs)
- Once 120 balls are faced,
batsmen's strike rate will be used to determine his fantasy
score.(Shown in the fantasy columns, FR and FBF)
- Runs scored by remaining
batsmen in the batting order will will be ignored
So think before you assign your batting order!
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Bowling Rule & Penalty Runs
- standard cricket rules apply
-
Your Fantasy
Team can take a maximum of 10 wickets or bowl a maximum
of 20 overs
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If more than
10 wickets are taken or more than 20 overs are bowled, the bowlers
average and economy rate will be used to determine his fantasy
bowling figures.(Shown in the fantasy columns, F0, FR and FW)
-
Runs conceded
by remaining bowlers in the bowling line up will be ignored
So think before you assign your bowling order!
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Runouts also
count as wickets. Only the player responsible for dislodging
the bails will be credited with the run out. Runouts are
added to the Wickets column of players in your bowling line
up
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If your bowlers
do not take 10 wickets or do not bowl 20 overs, 12
penalty runs will be added for
every over under 20.
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Substitute Rule
- Substitutes can only be used
AFTER the fantasy match is complete
- You can use any 2 of your substitutes
to replace any player in your starting 11 to help win your
fantasy match or improve you Net Run Rate.
- Substitutes take on the bowling
and batting order of the player they replace
- Only 2 of your 3
substitutes can be used
- If your substitute does not
participate in the live match he cannot be used
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OBJECTIVE : WIN YOUR FANTASY CRICKET MATCH
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