INDEX |
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Summary
Prizes
Buying Players
Assigning Orders
4 Rules of Fantasy Test Matches
Fantasy Cricket Scoreboard
Examples
Fantasy
ODI's
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SUMMARY |
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Picikng the squad, deciding on the openers,
who gets first use of the cherry, pitch conditions, rain, bad
light, timing declarations perfectly, just some of the factors
great captains in the past have had to contend with. Now you get
a taste. Fantasy Test Matches.
Your obecjective?
Win every
match! But if you can't, make sure you draw!
Choose the 14 players that will form your
fantasy team. Assign their batting and bowling
orders, and to make things just a little easier than it is for
great captains in test cricket, you get to use 2 substitutes...
after the match is over!! Scores and bowling
figures of your players from the specified test match determine
the outcome of your fantasy test match.
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PRIZES |
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To complement this unique
game is an indulgent prize system..
For each fantasy match, teams are put
into groups, with a maximum of 100 teams in each group. The top ranked team in each group wins 1500 credits.
In each fantasy tournament the top 10 teams out of all
groups win substantially more credits. See the breakdown of prizes for each tournament for the number of credits on offers, as this depends on the number of matches in the tournament.
Cricketinc Credits work just like air miles with one exception;
you can exchange them for cash!
Credits never expire. You can exchange your accumulated credits
at anytime according to the following exchange rates
CRICKETINC
CREDITS |
CASH |
81,500 |
US
$1,500 |
41,500 |
US
$600 |
21,500 |
US
$200 |
11,500 |
US
$50 |
6,500 |
US
$20 |
We've paid
out more than $36,000 to 125 Users Worldwide
All
Time Winners List
Each registered
user gets a 1000 credits to start with, these credits are also
used to enter each fantasy test match.
What do you do if you run out of credits? Click on the GET CREDITS
link form our left navigation bar and your back up to 1000 credits.
If you haven't figured it out already the game is completely free
to play!
What’s
the catch?
Once your credit balance crosses 1000 credits you cant get free
credits anymore, so you’ll have to use the credits you’ve
won to enter future matches and confirm substitutions.
It’s 100 credits to enter a team for each match and 2 credits
to confirm a substitution.
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BUY
PLAYERS |
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Let's get on with the
game.
The first step in entering a fantasy test match is buying 14 players.
Each player is priced in Fantasy dollars and each team you create
has an available balance of F$1400, you can create and enter a maximum
of 2 teams in each tournament.
Two copies of each international player are
available for purchase.
For example Ntini (Inn I) is availble for F$105 and Ntini (Inn II)
is available for F$95. If you buy Nitni (Inn I) then Nitin’s
first innngs performance in the live match will be used in your
fantasy match.
If you buy Ntini(Inn II) then Ntini’s second innings performance
in the live match will be used in your fantasy match.
You are allowed to buy both!
If you LOSE or DRAW your fantasy match you get another F$25 so you can buy
better players for your next match. There are no restrictions on
the type of player or which country they play for, as long as you
can buy 14 within your F$ budget .
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ASSIGN
ORDERS |
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Once you've bought your
players you will need to assign their batting and bowling orders
as well as nominate three substitutes. You aslo have the option
aof setting a declaration score.These descions have a significant
impact on the result of your fantasy match.
How do you win your fantasy match?
Your fantasy team must score more runs than your
fantasy opposition.
Your fantasy team score is the total
of your batsmen's scores taken from the specified test match.
Your fantasy opposition score is the total
runs conceded by your bowlers in the specified test match.
Fantasy opposition must be all out or match will be drawn
There are 4 rules that
effect these scores.
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4 RULES |
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1. Overs
Rule
a) The maximum number of overs allowed
in a fantasy test match will be half the overs of the live test
match.
a) ( Fantasy test
match has only two innings wheras a test match has four innings).
a) Rain, bad light or an early conclusion
to the test match will result in a reduction of overs available
in the fantasy match.
2. Batting
Rule
a) Once declaration score is reached,
the batsman's strike rate will be used to determine his fantasy
score.
a) The runs scored and balls faced
by any remaining batsmen in the fantasy team line up will be ignored.
a) If declaration scores is not set
then all batsmens scores and balls faced will be added to the
fantasy team totals.
3. Bowling
Rule
a) Overs Bolwed by fantasy team cannot exceed reamining overs
in the fantasy test match
a) Once remaining overs reach 0,
the bolwers average and economy rate will be used to determine
his fantasy match
) bolwing
a) figures. Runs conceded and wickets
taken by remaining bowlers in the line up will be ignored.
a)
b) Fantasy Team can take a maximum
of 10 wickets
a) Once 10 wickets are taken , the
bowlers average and economy rate will be used to determine his
fantasy bowling figures.
a) Runs conceded by remaining bowlers
in the bowling line up will not be added to the fantasy
opposition score.
a) Runouts also count as wickets.
Only the player responsible for dislodging the bails will be credited
with the run out.
a) Runouts are added to the Wickets
column of players in your bowling line up.
a) Penalty runs will be added to
fantasy opposition score if 10 wickets are not taken or remaining
overs in the fantasy test
) match are not bowled, 4 penalty
runs added for every over not bolwed.
4. Substitute Rule
a) Susbstitutes take on the bolwing
and batting order of the player they replace.
a) Only 2 of the 3 assigned substitutes
can be used.
a) If your substitute does not participate
in the live match he cannot be used.
(These rules will make sense
once you've seen the examples below)
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FC
SCOREBOARD |
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After you've submitted
your orders a fantasy cricket scoreboard is created for
you.
The scorebaord
is divided into 4 parts
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1. Fantasy Match Summary |
2. Substitute Control Panel |
3. Batting Order and Fantasy team total
Your players will
appear in the appropriate positions on the scoreboard based
on the orders you have assigned.
Once the live match starts, your players' scores and
bowling figures will populate your scoreboard. So you can see your fantasy match unfold with each ball of the live match! The scoreboard
shows both the live match performance of your players and
the fantasy match performance of your players.
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4. Bowling Order and Fantasy Opposition Total |
You will need
to access your scoreboard to view your fantasy match result
and to use your subs. You will only be able to use your
subs at the end of the test match.
You will also
find links to your ranking, stats on how many fantasy teams
have won the fantasy match and stats on how many teams have
bought each player.
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EXAMPLES |
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The following
example of a fantasy scoreboard is based on a fantasy team that
was entered for fantasy match 3 of the Epic Ashes series in 2005
at Old Trafford.
Alongside the scoreboard is an explanation of how the 4 rules
of Fantasy Test Matches effect your result.
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1.
Overs Rule
The maximum number of overs allowed
in a fantasy test match will be half the overs of the live test
match. . Rain, bad light or an early conclusion to the test match
will result in a reduction of overs in the fantasy match.
This fantasy test
match had 184 overs because 368 overs were played in the live match.
2. Batting Rule
Once declaration score is reached,
the batsman's strike rate will be used to determine his fantasy
score. The runs scored and balls faced by any remaining batsmen
in the fantasy team line up will be ignored.
If declaration scores is not set then all batsmens scores and balls
faced will be added to the fantasy team totals.
Warne's FM score
has been reduced to 7 runs of 9 balls as the declaration total of
510 has been reached. Using his strike rate in this match we know
that Warne would take 9 balls to score 7 runs. In reaching this
declaration score that fantasy team faced 146.5 overs leaving them
37.1 overs to get 10 wickets and win this fantasy test match.
3. Bowling Rule
a) Overs Bolwed by fantasy team cannot exceed
reamining overs in the fantasy test match. Once remaining overs
reach 0, the bolwers average and economy rate will be used to
determine his fantasy match bowling figures. Runs concede and
wickets taken by remaining bowlers in the line up will be ignored.
Flintoff's figures
have been reduced to 3.5 overs for 10 uns and 0 wickets and the
figures of the remaining bowlers in the line up are ignored. This
fantasy match is a draw as the bolwers did not have enough overs
remaining to take the 10 wickets. Did the bastmen play to slow or
was the declaration score set to high by this fantasy captain? Little
bit of both!
All is not drawn,
ther are still those subsitutes that can come in to win this fantasy
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4. Substitute
Rule
Susbstitutes take on the bowling and batting
order of the player they repalce
Only 2 of the 3 assigned substitutes can be used
If your substitute does not participate in the live match he cannot
be used
SK Warne
(Inn I) has been substituted by Simon Jones (Inn I), so Jones takes
Warne's assigned batting order(9th) and bowling order (1st).
A good call by the fantasy captain causing an impact on both the
fantasy batting and bowling.
With Shane
Warne out of the line up ,the fantasy team's score is now 503 runs
in145.2 overs . This is less than the declaration score but it has
caused an increase in the overs remaining as well as a dramatic
change in the bowling card.
Simon Jones
(Inn I ) bowling figures have replaced Shane Warne's and resulted
in a very close fantasy match with the fantasy opposition 9 down
for just 111 runs, still a drawn match.
Flintoff
needs another 4.5 overs to claim that all important 10th wicket.
Using substitute GO Jones (Inn II) to replace Ian bell (Inn I) will
free up more than enough overs to result in a fantasy match win.
Fantasy teams
are ranked on their margin of victory and subs can help increase
that margin even if you've won your fantasy test match without their
assistance
Substitutions
are not final until you click the confirm button in the substitute
control panel, so you can try different combinations of subs until
you've got the best result possible. Once confirmed though they
cannot be unconfrmed!
Subs that
do not play in the live match cannot be used, which is why the sub
button is missing from S CLARK II in the substitute control panel.
In short you can't substitute someone who has played with
someone who has not played, no matter how much you may
want to!!
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