Live Tournaments
Sri Lanka v England ODIs and T20 Bonus ₹0 6 Matches | Oct 10th - Oct 27th Team Management Deadline   Play
Bangladesh v Zimbabwe ODIs Bonus ₹0 3 Matches | Oct 21st - Oct 26th Team Management Deadline   Play
India v West Indies ODIs and T20s Bonus ₹0 8 Matches | Oct 21st - Nov 11th Team Management Deadline   Play
India v West Indies Tests Bonus ₹0 2 Matches | Oct 04th - Oct 16th Tournament Closed Play
Pakistan v Australia Tests Bonus ₹0 2 Matches | Oct 07th - Oct 20th Tournament Closed Play
South Africa v Zimbabwe ODIs and T20s Bonus ₹0 6 Matches | Sep 30th - Oct 15th Tournament Closed Play

1. Create Your Team

  1. Select 11 players from the squads in the live match
    • There are NO restrictions on your player selections, you can select the best players from each team or select all your players from one team
    • You can change the batting and bowling orders of your playing 11 using your own strategy
    • You can make changes to your team & join leagues before the scheduled start of DAY 2 of the test match
  2. Select 2 Super Substitutes
    • You can use both these players after the live match is over to help improve your ranking & win the cash prizes! Your super subs can be used to replace any of the 11 players in your batting & bowling order.
    You can make changes to your team & join leagues upto 1 hour before the scheduled start of the live match.
    You can win cash every live match match and compete for the bonus tournament cash prizes!
  1. Select 11 players from the teams in the test match
    • Players are available for selection from each innings in the test match.
      Example:
      R Ashwin 1st Inn - Only his 1st Innings Batting & Bowling will count.
      R Ashwin 2nd Inn - Only his 2nd Innings Batting & Bowling will count.
    • There are NO restrictions on your player selections, you can select the best players from each team or select all your players from one team.
    • You can change the batting and bowling orders of these 11 players using your own strategy
  2. Select 2 Super Substitutes

  3. To help you make informed team management decisions, changes are allowed till the scheduled start of DAY 2 of the test match

2. How to Win?

  1. Using the batting and bowling orders you assigned , a cricket scorecard is created for your Fantasy Test Match™
    • The batting innings in your sccorecard will be updated with your players' Runs Scored & Balls Faced from the live match

      Batting Innings Example

    • The bowling innings in your sccorecard will be updated with your players Overs Bowled , Runs Given & Wickets Taken from the live match

      Bowling Innings Example

  2. Winning a Fantasy Test Match ™ is just like winning a real test match:
    Your batsmen should score as many runs as possible.
    Your bowlers should get 10 wickets for less runs within the overs remaining in the test match.

    Just like real test cricket 3 results are possible:

    1. Win the match
      Example
      Your batsmen score a total of 400 runs, your bowlers take 10 wickets for 300 runs, you win the match by 100 runs!

    2. Draw the match
      Example
      Your batsmen score a total of 400 runs, your bowlers take 9 wickets for 300 runs , you draw the match with a lead of 100 runs & 9 wickets taken.

    3. Lose the match
      Your batsmen score a total of 300 runs, your bowlers take 10 wickets for 400 runs you lose the match by 100 runs!

  3. The 2 Basic rules of test cricket are followed in your scorecard, adding logic & strategy to the game:

    Batting Rule - Your batting innings ends when all of your players have batted or if you declare.
    Any balls faced by players in your batting order after you declaration total is reached , will not be counted in your batting innings.

    Bowling Rule - Your bowling innings ends when 10 wickets are taken.
    Any runs given by players in your bowling order after 10 wickets are taken, will not be added to your bowlings innings total.

3. Overs Available & declaring

  1. The Overs Available for your Fantasy Test Match will be HALF of the actual overs played in the live test match .
    Example:
    The live match ends with just 300 overs played (because of rain, bad light or an early result), the Overs Available for your Fantasy Test Match will be half of 300 which is 150 overs.

  2. The overs used in your batting innings will be counted first, your bowlers will have only the remaining overs to take 10 wickets.
    Example:
    The Overs Available for your Fantasy Test Match is 150 overs. If your batsmen use up 100 overs, then your bowlers will only have the remaining 50 overs to take 10 wickets in your bowling innings.

  3. Declaring
    You should only declare if your bowlers require more overs to get 10 wickets. You can use the Declare button in your scorecard to end your batting innings at it's current score during the live match, however it is highly recomended to wait for the live match to be over and if required use your subs to reduce your score and then declare. Once you have declared you can then make different substitutions to improve your match result.

4. Using Subs

  1. You can use your 2 super substitutes to replace any 2 players in your starting 11 after the live match is over.

    Tip: Select two of your best players as super subs since you will be able to give them the best bowling or batting order after seeing their scores! Even if your substitutes do not excel in the live match, they can still be useful to remove expensive overs by a bowler in your playing 11 or a slow innings by a batsmen in your playing 11.

    Important : The super substitute will replace the bowling & batting order of the player in your playing 11. So both your bowling and batting totals could be effected by each substitution.
  2. Access your scorecard to use your substitutes.

    1. Click on the substitute button to select a substitute.

    2. Click on the undo button to reverse the substitution. You can try different combinations with your substitutes to get the highest ranking possible in your match

  3. If your substitute has not played in the live match (DNP), he cannot be used.
  4. You have until 12:00PM IST the day after the scheduled end of the test match to use your substitutes. Rankings become final at this point and users are paid by 1:00 PM

5. Rankings & Winning Cash

  1. Every match has multiple leagues that you can join to compete against other users for cash prizes.

  2. Leagues vary in size, cash prize and entry fee. Free to play 'Practice' leagues are also offered to help you learn the game.

  3. You can join multiple leagues with the same team or join leagues with upto 4 different teams

  4. Your ranking in the league is based on your margin of victory in the match. The more runs you win by the higher your ranking will be. Draws are ranked according to wickets taken followed by lead.
  5. Even if you lose the match, you can still top the rankings & win cash, as long as the other users in your league lose by more runs than you.

  6. If users are tied with the same result the prize will be shared equally.

6. Collecting Prizes

  1. Prizes are added to your cricketinc account within 1 hour after the substitution deadline.

  2. Bonus tournament prizes are added to your account at 13:00 IST the day after the LAST match in the tournament

  3. You can use the WITHDRAW WINNINGS link to recieve your cash via Bank Transfer (Including PAYTM Payments Bank & AIRTEL Payments Bank) within 2 full working days

  4. There is no minimum withdrawal amount but the maximum daily withdrawal limit is INR 10,000.00.

  5. A 5% bank transfer & processing fee is deducted from all withdrawals.

  6. Creating or Accessing more than one account is strictly prohibited and will result in all associated accounts being blocked

You can make changes to your team & join leagues upto 1 hour before the live match starts.